Bet Types (Sports)
Single Bet - A single bet is a bet where You have to predict an outcome of only one event. Single bets are accepted on any event. The odds multiplied by Your stake are winnings.
Multi Bet - A multi bet is a bet where You have to predict more than one outcome simultaneously. If at least one outcome of a combined bet is predicted wrong, then all the combined bets are lost.
By multiplying all the odds from events included in a combined bet You get the total odds for the combined bet.
The total odds multiplied by Your stake are winnings.
Markets
"Match" (1X2) is where it is possible to bet on the (partial or definite) outcome of a match or event.
The options are: "1" = Home team, or team listed to the left side of the offer; "X" = Draw, or the selection in the middle; "2" = Away team, or team listed to the right side of the offer.
"Correct Score" is where it is possible to bet on the (partial or definite) exact score of a match or event.
"Over/Under" (Totals) is where it is possible to bet on the (partial or definite) amount of a predefined occurrence (e.g., goals, points, corners, rebounds, penalty minutes, etc.). Should the total amount of the listed occurrences be exactly equal to the betting line, then all bets on this offer will be declared void. Example: an offer where the betting line is 128.0 points and the match ends with the result 64-64 will be declared void.
"Odd/Even" is where it is possible to bet on the (partial or definite) amount of a predefined occurrence (e.g., goals, points, corners, rebounds, penalty minutes, etc.)."Odd" is 1,3,5 etc.; "Even" is 0,2,4 etc.
"Head-to-Head" and/or "Triple-Head" is a competition between two or three participants/outcomes, originating from an officially organised event.
"Half time/Full time" is where it is possible to bet on the result in half time and the final outcome of the match. E.g., if at Half time the score is 1-0 and the match ends 1-1, the winning outcome is 1/X. The bet is void if the regular time of the match is played in a different time format than those listed in the bet (i.e., other than two halves).
"Period betting" is where it is possible to bet on the outcome of each separate period within a match/event.
"Draw No Bet" is where it is possible to bet on either "1" or "2". It is also common practice to refer to
"Draw No Bet" in cases where no draw odds are offered. Should the specific match contain no winner (E.g., match ends as a draw), or the particular occurrence not happen (E.g., Draw No Bet and match ends 0-0) the stakes will be refunded.
"Handicap" is where it is possible to bet on whether the chosen outcome will be victorious once the listed handicap is added/subtracted (as applicable) to the match/period/total score to which the bet refers to. In those circumstances where the result after the adjustment of the handicap line is exactly equal to the betting line, then all bets on this offer will be declared void. Example: a bet on -3.0 goals will be declared void if the team chosen wins the match by exactly 3 goals difference (3-0,4-1, 5-2, etc).
"Asian Handicap": Home team (-1.75) vs Away team (+1.75). This means that the stake is divided into 2 equal bets and placed on the outcomes -1.5 and -2.0. For the bet to be fully paid out at the listed odds, Team A must win the match with a bigger margin than both of their listed handicaps (ie. 3 goals or more margin). In the eventuality that Team A wins with only a 2-goal margin, the bet will be considered as partially won with a full payout on the -1.5 parts of the bet and a refund on the -2.0 side since the outcome on that part of the bet would be considered a “tie”. Should the match produce any other outcome, including a Team A victory with only 1 goal of margin, the whole stake would be lost. The away team is given a +1.75-goal advantage in the match. This means that the stake is divided into 2 equal bets and placed on the outcomes +1.5 and +2.0.
“Double Chance” allows to bet simultaneously on two (partial or definite) outcomes of a match or event. There are 3 types of double chance: 1X – the bet is won, if the first team wins or the game is a draw, X2 – the bet is won if the second team wins or the game is a draw, 12 – the bet is won, if the game is not a draw.
Extra Markets
To Score First Goal. The Customer should predict which team will be the first to score a goal. If there are no goals in regular time, bets are settled as lost. An own goal shall be treated as a goal of the team whose score it was added to.
Goal Time. The Customer should predict the timeframe in which a goal will be scored by either team (from X to Y minute, inclusive). If there are no goals, bets will lose.
“Both Teams To Score – Yes” will be settled as won if each team scores at least one goal. The bet “Both
Teams To Score – No” will be settled as won if at least one team fails to score.
Score Matchups by halves, periods, quarters, innings. The Customer should predict whether the halves (or periods, quarters, innings) will end with the same score (number of goals/points/runs) or which half (period, quarter, inning) will end with the highest score.
Penalty Awarded – Yes/No. The Customer should predict whether a penalty kick will be awarded in a match.
Sending Off – Yes/No. The Customer should predict whether any player will be sent off during the match. Only dismissals of outfield players and goalkeepers will count.
First Booking. The Customer should predict which team will be the first to receive a booking (yellow card). Should players from both teams receive bookings at the same time (according to the match records), bets are settled at odds of 1.
Last Booking. The Customer should predict which team will be the last to receive a booking (yellow card). A second booking resulting in a player being dismissed will not count. Should players from both teams receive bookings at the same time (according to the match records), bets are settled at odds of 1.
Home-Away. The Customer should predict whether the home or away teams will score more goals in a round of a tournament, taking into account handicaps and totals. Should at least one match in the round be canceled, rescheduled, abandoned, or declared void, bets on the “Home- Away” market will be settled at odds of 1 (except for the outcomes which have already been determined).
Teams,Match-Ups. The Customer should predict which of the named teams will score more goals or earn more points.
Player Total (Individual Total) (basketball, volleyball). The Customer should predict a player’s individual total according to certain statistics, such as points, rebounds, assists etc. All bets on player totals include overtime or golden set. Should a member of the team fail to take part in a match, bets on them will be settled at odds of 1.
Player Total (Individual Total) (handball, futsal, field hockey). The Customer should predict a player’s individual total by the number of goals scored. All bets on player totals are accepted at regular time. Should a member of the team fail to take part in a match, bets on them will be settled at odds of 1.
Clean Sheet (Shutout) – a match in which at least one team does not concede a single goal.
“Team 2 To Win To Nil – Yes”. The bet wins if the score is 0:1, 0:2, etc. The bet “Team 2 To Win To Nil – No” wins if a match ends with any score other than 0:1, 0:2, etc.
To Score Penalty – Yes/No. The Customer should predict whether a team will score a penalty kick. If no penalty kick is awarded during a match, bets on “To Score Penalty – Yes” and “To Score Penalty – No” will lose. Example: “Team 2 To Score Penalty – No” The bet will win if a penalty kick is awarded to Team 2, but they do not score the penalty. The bet will lose if no penalty kick is awarded, or Team 2 scores the penalty (scores a goal from a penalty).
Time Frame Betting. Time frames are defined as follows:
1-10 minutes is 0:00-1:51, 11-20 minutes is 10:00-11:51, etc.
1-15 minutes is 00:00-14:51, 16-30 minutes is 15:00-21:51, etc.
Time periods 31-45 and 76-10 include any added time
1st/2nd Half Markets apply to the statutory 45 minutes play, including injury time and added time
In case of unusual time periods (e.g. 3 periods of 30 minutes each), 1st half markets will be settled on the basis of goals scored between start of the game and 44:51 min, and 2nd half markets - between 45:00 min and the end of the game (including added time and injury time, excluding extra-time and/or penalties)
Outright Markets
Outright markets are considered All In Run Or Not and therefore will be settled as a loss if the selection does not take part in the event. Dead Heat rules apply.
Unless stated otherwise, whenever the organising association deems it fit to include any necessary rounds, matches, or series of matches (e.g. Play-offs, Play-outs, Postseason) following the end of the so-called Regular Season in order to determine the classification, league winners, promotion/relegation, etc., Tonybet will take into account the results and outcomes deriving from these matches for settlement purposes of tickets referring to the final league classification, promotion, relegation, etc. For example, seasonal bets on the team winning the NHL will refer to the Stanley Cup Winners.
All tickets are settled on the basis of the award ceremony or the competition’s official score- sheet, without taking into consideration the results of any subsequent investigations or disqualifications.
Bets on "Quarter / Half / Period X" refers to the result/score achieved in the relevant timeframe and does not include any other points/goals/events tallied from other parts of the event/match. Bets will be voided if the match is played in any other format but the one stipulated in the offer.
Bets on "Result at end of Quarter / Half / Period X" refer to the result of the match/event after termination of the stipulated timeframe and will take into account all other points/goals/events tallied from previous parts of the event/match.
Bets on "Race to X Points / Race to X Goals..." and similar offers refer to the team/participant reaching the earliest the particular tally of points/goals/events. If the offer lists a timeframe (or any other period restriction) it will not include any other points/goals/events tallied from other parts of the event/match which are not related to the mentioned timeframe. Should the listed score not be reached within the stipulated timeframe (if any), all bets will be declared void, unless otherwise stated.
Bets on "Winner of Point X / Scorer of Goal X" and similar offers refer to the team/participant scoring/winning the listed occurrence. For the settlement of these offers, no reference to events happening prior to the listed occurrence will be taken into consideration. Should the listed event not be scored/won within the stipulated time frame (if any), all bets will be declared void, unless otherwise stated.
"Team to score first and win" refers to the listed team scoring the first goal in the match and going on to win the match. Should there be no goals in the match all bets will be settled as void.
Any reference to "clean sheet" indicates that the listed team must not concede any goal during the match.
Any reference for a team to win all halves/periods (e.g., Team to win both halves) means that the listed team must score more goals than its opponent during all the stipulated halves/periods of the match.
Any reference to "Injury Time" refers to the amount displayed by the designated official and not to the actual amount played.
Settlement of bets on offers such as "Man of the Match", "Most Valuable Player" etc. will be based on the competition's organisers’ decision, unless otherwise stated.
Live Betting
Live bets are accepted on the main markets (win, total, handicap) and additional markets (HT-FT etc.). You may place single live bets or combine them in accumulators.
The bet shall be deemed accepted once it has been registered on the server and online confirmation has been received. You may not alter the bet once it has been accepted.
The bookmaker takes no responsibility for any inaccuracy regarding the current scores of matches on which live bets are being accepted. Customers should refer to other independent sources of information.
No live bets may be edited or deleted.